I have worked in non-photorealistic graphics, physics-based models for simulation, and, most recently, user interfaces and perception. My supervisors for my PhD were professors Denis Zorin at NYU and Andy Nealen at Rutgers University. I was lucky to spend several research internships at Adobe's Advanced Technology Labs in Seattle.
- PhD, Computer Science New York University, 2010
- MSc, Computer Science, University of British Columbia, 2002
- Honours BMath, Computer Science and Applied Math, University of Waterloo, 2000
My current research is on designing better user interfaces to home photo collections and related problems.
In the past I have worked in physics-based models for graphics and non-photorealistic rendering:
- Fracture and plasticity for thin shell models on triangle meshes
- Fitting curves to clouds of data with applications to NPR
- Real-time hatching of 3D models
- Stippling with Voronoi-based models and earlier course work
- Sound generation by water droplets
Please see my personal site for bits
and bobs of other information, including pictures and news.