This was the working space of my original Master's thesis at UBC, which was to simulate the sounds generated by liquids splashing, etc. It's now dead because of a distinct lack of high-quality free fluid simulators out there. (I moved on to non-photorealistic rendering.) However, I did do some fun recordings and some preliminary literature searches and analysis.
Birds in the Hand
- A reminder about transmission/reflection coefficients for a wave travelling from water to air. (Sept. 5, 2001)
- Some low-quality (but interesting!) sound recordings of real water droplets hitting a water surface and generating the classical bloop noise. Also information about the setup that produced them. (Oct. 8, 2001)
- The analytic solution ( PS, PDF, HTML ) of a vibrating bubble in a fluid. (Oct. 15, 2001, updated Oct. 22, 2001)
- A set of simulation parameters which should closely mimic the setup of the above recordings. (Oct. 17, 2001)
- A summary of the literature I've reviewed. (Ongoing, posted Oct. 18th)
- Some early noises (Oct 23, 2001)
- A whole bunch of sounds exploring the parameter space of the analytic solution to the underwater bubble. (Oct. 26, 2001)
Birds in the Bush
- Collect all my scattered literature notes into a coherent bibliography and a literature review.
- Proper sound recordings and photographs of a droplet impact so we have something to compare to, play with for inspiration.
- Look at resonances of surface cavities generated by the droplets. Need simulation results!