This is intended to be a short course of the geometry, physics and
computational methods used for thin shells in computer graphics. It is based
on a depth-exam
syllabus created with the help of Professor
Denis Zorin in 2005.1.1
Chapter 2 on continuous concepts is
complete, but Chapter 3 on the discrete analogs is specified
as certain readings.
NYU computer science has a ``depth exam'' instead of ``comprehensive
exams'' used at many schools. The depth exam is partially a presentation of
initial research and partially an exam on concepts related to one's proposed
area of research. The material presented here relates to thin shells in
computer graphics as an area of research.
Copyright © 2005 Adrian Secord. All rights reserved.