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Christoph Bregler Associate Professor of Computer Science Movement Group, Courant Institute,
NYU |
NEWS:
I'm in San Francisco right now (on leave from NYU), and plan to be back in NYC in Fall 2008.
We are looking for people with vision / speech / C++ background for the MOCULT project.
I'll be teaching a new version of the Motion (& Vision) Capture Class in Fall 08 jointly with Jean-Marc Gauthier as part of the NYU Tisch Gaming & New Media Center : Experiments in Motion Capture Fall 2008
Research Interests:
Chris Bregler's primary research interests are in the areas of Motion Capture, Animation, Computer Vision, Graphics, Statistical Learning, Interactive Media Arts/Entertainment/Gaming, and applications in the bio/medical field, HCI, and AI. Currently, he focuses on human movement research, including projects in visual motion capture, human face, speech, and full-body motion analysis and animation, movement style, gait recognition, expressions and language, image/video based modeling and rendering for special effects, artistic aspects of animation, and large scale audience interaction games. Most of these projects are interdisciplinary collaborations with other (computer) scientists, engineers, artists, dancers, choreographers, animators, bio/medical experts, game designers, and producers.
Hey- I can also animate without computers. Check out this.
" [...good producers]
also need to be excellent plate-spinners, fire-eaters, and circus ring-masters,
with an inherent ability to herd cats." "The only way to get rid of temptation
is to yield to it."
David Sproxton, Producer
Oscar Wilde