The idea here is to efficiently render higher dimentional scenes. The lighting
functions extend simply to higher dimentions. The simplest explanation I've seen
is in the work of David C. Banks, in his
SIGGRAPH 94 paper. What I want to do is see if it is possible to render some
of volumentric data quickly by treating it as a two dimentional problem
in 4-D dimentions. This would obviously be a subset of volumetric data, but
perhaps a useful subset.
Java Classes implementing a 4-D raytracer.