This page gives a brief overview of Mosey. We encourage you to experiment with it.
Left-drag in the play window to rotate the camera.
Middle-drag (or Control-Left-Drag) in the play window to zoom in and out.
Right-click on a marker in the play window to select a marker.
Playback can be controlled with the keyboard in the Viewer Window. Press Space to start or stop an animation, and press the arrow keys to step through an animation frame-by-frame.
The upper-left portion of the controls window gives various rendering options, controlling whether markers and/or bones are displayed, marker and bone size, whether colors are used, and so on.
The Streamers rollout provides the ability to visualize the motion of a marker over time. Click on "Streamers" to open the rollout, and the "Streamers" check box to toggle streamers. "Tracer Mode" creates a short trail of tracers that follows the motion during animation. The other controls provide the ability to determine when streamers start and stop, and which markers are rendered with streamers. (Note that the "subset" labels only apply to a specific marker layout).
The Frame Rate panel shows the frame rate of the data file. The spinner allows frames to be skipped for faster playback.
The buttons on the lower-left allow one to save a still image frame to a file.
Right-click on a marker or it's streamer to select it. The index of the
currently-selected marker is shown in the upper-left of the controls.
A specific marker may also be selected by changing this number.
To add a bone between to markers, select one of the markers and then
Shift-Right click the other marker.
The most common problem is when a marker disappears and then reappears
with a new index. This can be discovered by inspection by looking for
dropouts: (1) Play back the motion, and watch for markers to
disappear and reappear with new colors, or
(2) Render the streamers; boxes will show where markers appear
and disappear:
Another problem occurs when one marker begins tracking the wrong part
of the body. To fix this, select the marker where the transition
occurs, and click the "Split" button in the controls window. The
marker will be split into two indices, one which occurs before the
split and one after the split.
Press "Fill Gaps" to interpolate missing data for the
currently-selected marker.
Press "Extrapolate" to fill in missing marker data at the beginnings
and ends of an animation.
Every frame in the playback will be saved to the file. The frame
skip spinner can be used to control what portion of the frames are
saved.
The "Frame Rate" spinner controls the nominal frame rate saved to the
file. The settings frame skip 0 and frame rate 60Hz will create a
QuickTime containing every frame of the input motion, for playback at 60Hz.
Optional:
Dropout markers
Mosey treats markers with XYZ position equal to (0,0,0) as
dropout markers. Dropouts are not normally rendered.
(If you want to change the dropout value to be other than (0,0,0), change the
value of Animation::_dropout, currently initialized in Animation.cpp).
Editing
Mosey can be used to modify motions in the following ways:
Editing controls are provided under the "Editing" rollout.
The modified file can be saved by pressing "Save file".
Cleaning-Up Raw Capture Data
Raw capture data produced by motion capture systems is usually
quite flaky: markers drop out for many frames at a time and then
reappear with new indices, markers get confused and merge, and so on.
mosey provides basic interactive tools for fixing these
problems.

A marker, illustrated by the
black streamer drops out in the middle of the motion. The blue cube
shows where the marker disappears. The marker reappears later with a
new index, rendered as the blue streamer.
Right-click on the black streamer to select the first marker.

Control-right-click on the blue streamer to merge the two selected
markers. The two are merged into a single marker, shown by a cyan
streamer, and the dropout frames are interpolated:

Note that when two markers are
merged that overlap in time, the spatial position of the combined
marker will be the average of the input positions.
Creating QuickTime
On SGI platforms, Mosey can create QuickTime movies using the
dmedia library. Controls are provided in the "Make Movie" rollout.
Press "Start" to start recording a movie to the file given in the
"Output Path" box. The movie will appear exactly as it does
in the viewing window, with the same camera projection, window size,
and viewing options. File Format
Mosey uses a very simple motion capture file format.
A file contains a list of numbers in the following order:
White space is ignored. The software assumes that a marker at
location (0,0,0) is a dropout marker, and will not normally render dropouts.
Aaron
Hertzmann / hertzman@mrl.nyu.edu
Matthew Brand /
brand@merl.com / 1 May 2000