Homework 10, due Wednesday, Nov 13.

This is a continuation of the previous week's assignment. Since I woefully underestimated how long the previous assignment would take, I'm giving people more time to finish up integrating the z-buffer algorithm with phong shading, meshes and the kinematic machine.

If you had already done the z-buffer assignment, look at this as an opportunity to do interesting things with it for extra credit. Some ideas:

From time to time over the next few days I'm going to add notes as I get requests from people to explain sub-topics in more detail, so make sure to keep checking back to this page.