Notes for February 23 class -- More procedural textures.
We went through an example of noise-based procedural texture:
You can download the code here.
Homework (due before class on Tuesday March 1):
- Implement as much as you can of shadows, reflection and refraction
(described in the Frebruary 18 course notes).
Using the sample code included in today's course notes as a guide,
do something cool and fun with noise-based procedural textures.
- As always, try to create something interactive and/or animated.
just once per frame and then send the results of those computations
down to the GPU as uniform values.